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	<title>Minmaxing Life</title>
	<link>http://www.lejade.org</link>
	<description>Enjoy yourself, it's later than you think.</description>
	<lastBuildDate>Wed, 10 Mar 2010 17:20:36 +0000</lastBuildDate>
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		<title>GDC 10: Nick Fortugno</title>
		<description>Extremely well dressed Nick Fortugno (of Diner Dash fame) gave a talk entitled "How to Innovate in the Land of Clones", based on the starting point that there's a crisis of cloning in the social games industry.

Why do we innovate ?

- Because First comers own their space. At least recognized ...</description>
		<link>http://www.lejade.org/2010/03/gdc-10-nick-fortugno/#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gdc-10-nick-fortugno</link>
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	<item>
		<title>Best pre-GDC day evah!</title>
		<description>

Started the day by going surfing with Jason and Mike, ended it sharing Intrige (one of my favorite board games).
This has got to be the best GDC kickoff ever! ^-^ </description>
		<link>http://www.lejade.org/2010/03/best-pre-gdc-day-evah/#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=best-pre-gdc-day-evah</link>
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		<title>Post AHoG musings</title>
		<description>The Art History of Games symposium's days 2 and 3 were extremely interesting. Full of insightful and interesting commentary on games. It was really impossible to transcribe the talks with fidelity. So I didn't try, just soaked it up and took the time to digest it all. Now that the ...</description>
		<link>http://www.lejade.org/2010/02/post-ahog-musings/#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=post-ahog-musings</link>
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		<title>Art History of Games &#8211; Day 1</title>
		<description>I am at the Art History of Games (#AHoG on Twitter) symposium in Atlanta.

It all starts with Jason Rohrer handing me his "New Gamist Manifesto" February 3, 2010. It goes like this:
1- Games do not have spoilers.
2- Games cannot be finished.
3- Games do not have characters, except for the characters ...</description>
		<link>http://www.lejade.org/2010/02/art-history-of-games-day-1/#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=art-history-of-games-day-1</link>
			</item>
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		<title>Global Game Jam 2010</title>
		<description>

This past weekend, we once again did the Global Game Jam and I ran the Paris event with the help of my friends from the ISART video game school. In just a year, the GGJ has grown massively with 4349 jammers in 39 countries and 138 sites producing 927 games! ...</description>
		<link>http://www.lejade.org/2010/01/global-game-jam-2010/#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=global-game-jam-2010</link>
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		<title>Naoshima</title>
		<description>

Last month I spent an extended weekend on the tiny island of Naoshima, in the Seto inland sea. Naoshima became a well known cultural spot in Japan after the Benesse corporation (owner of the Berlitz language schools) had Tadao Ando design and build two museums for contemporary art. I usually ...</description>
		<link>http://www.lejade.org/2009/12/naoshima/#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=naoshima</link>
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	<item>
		<title>Project Horseshoe 2009</title>
		<description>As always, Project Horseshoe was tons of fun.

This year was unusually special for me as I came in with a heavy heart: I felt the market pressures shaping long form social games posed an ethical dilemma, forcing me to face the possibility of having to exit the video game industry ...</description>
		<link>http://www.lejade.org/2009/11/project-horseshoe-2009/#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=project-horseshoe-2009</link>
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	<item>
		<title>Essen 2009</title>
		<description>

For some reason, Essen this year was a little lackluster. Hard to explain why, maybe it's just me... I haven't tried the 20+ games I brought back - so no qualified opinion yet - but at first glance there was a couple of standouts:


- Cyclades (by Bruno Cathala &#38; Ludovic ...</description>
		<link>http://www.lejade.org/2009/10/essen-2009/#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=essen-2009</link>
			</item>
	<item>
		<title>Présentation au Club Galilée</title>
		<description>Le 27 juillet dernier j'ai reçu une invitation très formelle du Club Galilée pour le 21 septembre qui disait :
"Créé en 2006, le Club Galilée est un « Think Tank » européen regroupant plus de 300 professionnels de toutes générations et de tous médias, publics et privés, ainsi que des télécoms, qui ...</description>
		<link>http://www.lejade.org/2009/09/club-galilee/#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=club-galilee</link>
			</item>
	<item>
		<title>Awatama</title>
		<description>How do you say Soul Bubbles in Japanese?


Awatama, of course!

Thanks to all the good people at Interchannel who truly did an amazing job publishing Soul Bubbles in Japan. The booklet is gorgeous and the box art is great (not just from comparing with the awful western version!). We changed the ...</description>
		<link>http://www.lejade.org/2009/07/awatama/#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=awatama</link>
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