Archive for category: Games
23 February, 2008 (22:01) | Games | By: Olivier
I went to the panel discussion on the Future of MMOs (there’s a good writeup at Terra Nova) with pretty low expectations based on previous year’s experience. It wasn’t as bad as I thought it would be - mostly thanks to Min Kim from Nexon and because Ray Muzika is not only smart, he’s also [...]
Tags: GDC | No comments
23 February, 2008 (12:54) | Games | By: Olivier
One of my favorite session at GDC is the Experimental Gameplay Workshop, where a bunch of games that are “experimental” in nature are presented.
This year, a number of patterns emerged in what the judges have seen so games were presented in groups:
- Replay
This pattern was all about single player games that toyed with the idea [...]
Tags: GDC | 1 comment
23 February, 2008 (00:59) | Games, People | By: Olivier
Anyone who’s been around me long enough has eventually had to suffer through one of my long winded tangent on the societal impact of technology and the probable advent of the Singularity. So, of course, Ray Kurzweil’s book’s “The Singularity Is Near” takes the place of the bible on my bed stand and it was [...]
Tags: GDC | 1 comment
21 February, 2008 (18:57) | Games, People | By: Olivier
Chris Hecker is one of those guys really worth following. He has been very active in the game community for years where he’s notoriously known as a super brilliant guy, that has never released a game. But that’s all going to change very soon as he’s gone directly from that to helping Will Wright on [...]
Tags: GDC | 2 comments
21 February, 2008 (11:53) | Games, People | By: Olivier
Who’s never heard of Sid Meier? Having designed Civilization is enough to make him a legend in game circles.
But that’s far, far from all he did. Here are my slightly reworked notes on his interview at GDC today (Italics are my added thoughts).
Standing the test of time: a Q&A with Sid Meier, questions by Noah [...]
Tags: GDC | 2 comments
15 February, 2008 (21:59) | Games, Life | By: Olivier
I’m leaving for SF tomorrow morning where I’ll spend a week listening to all the smart game people at the GDC ranting about how big and loud everything has become and how much better it was back in the days. :)
Well I, for one, am looking forward to a week of game related discussions and [...]
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3 February, 2008 (14:15) | Games, Hedonism, People | By: Olivier
Apparently, the good Dr Kawashima - who inspired the Brain Age games that sold over 17 million copies worldwide - does not want a single yen from the 22 million dollars in royalties he is due:
“Everyone in my family is mad at me but I tell them that if they want money, go out and [...]
1 comment
31 January, 2008 (19:26) | French, Games, Life | By: Olivier
Aujourd’hui, Soul Bubbles (le projet que Mekensleep est sur le point de finir) a fait sa première sortie publique dans les pages de Libération - le seul grand quotidien français à traiter sérieusement le jeu vidéo. On retrouve donc l’article sur le site web d’Ecrans. C’est marrant de voir l’info se propager sur les sites [...]
Tags: Mekensleep, soulbubbles | 4 comments
13 December, 2007 (20:18) | Games | By: Olivier
Gamasutra is reporting on a speech Jonathan Blow gave at the 2007 Montreal Games Summit. It would be nice if less people dismissed what he’s saying as snooty, high-brow crap mainly because it’s not - it’s interesting discussion about video games for a change - but also because I’ll admit most of his topics are [...]
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5 November, 2007 (22:24) | Games, Life | By: Olivier
Although it was quite tiring, I’m really glad I attended Project Horseshoe.
Brian Moriarty gave a soulful, very personal speech that hit me hard and would by itself have been worth the trip. But Horseshoe was a lot more than that. Without disclosing any secret, I learned many things, met interesting people and made lots of [...]
Tags: Horseshoe | 2 comments