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	<title>Comments on: GDC 09: Applied RMT Design</title>
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	<description>Enjoy yourself, it's later than you think.</description>
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		<title>By: Olivier</title>
		<link>http://www.lejade.org/2009/03/gdc-09-applied-rmt-design/comment-page-1/#comment-5084</link>
		<dc:creator>Olivier</dc:creator>
		<pubDate>Tue, 17 Nov 2009 05:39:49 +0000</pubDate>
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		<description>More info on virtual economies in this excellent slide by Live Gamer&#039;s CTO William Grosso: http://www.slideshare.net/wgrosso/managing-a-virtual-economy

&quot;Scarcity only really matters as a call to action or in a social setting. It&#039;s most effective with expressive items and less effective if you can&#039;t interact with other players&quot;.</description>
		<content:encoded><![CDATA[<p>More info on virtual economies in this excellent slide by Live Gamer&#8217;s CTO William Grosso: <a href="http://www.slideshare.net/wgrosso/managing-a-virtual-economy" rel="nofollow">http://www.slideshare.net/wgrosso/managing-a-virtual-economy</a></p>
<p>&#8220;Scarcity only really matters as a call to action or in a social setting. It&#8217;s most effective with expressive items and less effective if you can&#8217;t interact with other players&#8221;.</p>
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